tag:blogger.com,1999:blog-4691621423487058577.post6336845723978479949..comments2023-11-06T17:37:16.405+09:00Comments on Blood Angels' Devastators: Special Weapon Review from 3++Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4691621423487058577.post-78161025217166037692013-02-06T22:47:32.069+09:002013-02-06T22:47:32.069+09:00Melta is still the weapon of choice for BA ASM. No...Melta is still the weapon of choice for BA ASM. No plasma whatsoever. Perhaps for foot ASM in RB a plasma gun can be an option. For BA I tend to give plasma to the Honour Guard and Sternguard Vets, both good shooting units. <br />I don´t consider flamers a good option for ASM, you'll root out any unit taking cover, in the assault. And packing them only for those D3 hits in overwatch seems wasting a good AP1 (instant death) hit every turn.ChubToadhttps://www.blogger.com/profile/10375772514765983886noreply@blogger.comtag:blogger.com,1999:blog-4691621423487058577.post-78637067318278261092013-02-06T14:29:08.688+09:002013-02-06T14:29:08.688+09:00Playing Space Wolves and Codex Marines (never did ...Playing Space Wolves and Codex Marines (never did get around to building my DoA army before 6th hit, then I just gave up on that idea...) I've never really felt the need to make the jump to Plasma. The list I've been having some success with involves 4 Drop Podding Grey Hunter (two squads with double flamers and two with double melta) squads and one Sternguard vet squad with combi-meltas (also with Pod), plus the obligatory Long Fangs and Rune Priests.<br /><br />I haven't really felt the need for Plasma, but then again, I seem to only ever play against Imperial Guard blobbers with Defense Lines recently...Tim Haephaestushttps://www.blogger.com/profile/14244954201517752866noreply@blogger.com