Click the link here to listen to me on The Veterans of the Long War podcast.
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Wednesday, January 21, 2015
Sunday, January 18, 2015
Best Run Downs of the 7th Edition Blood Angels Codex
After keeping a lookout for summaries, here are the best Blood Angels 7th ed. codex reviews. I noticed for this release, a lot of reviewers just did a quick article just scratching the surface with changes to Dante, drop pod assault marines and heavy flamer toting tactical squads.
Reece Robbins at Frontline Gaming brought the most solid analysis about the codex. You can read his three part series here one, two and three.
Matt at From the Fang wrote exhaustively about the codex with a whopping nine parts. Links are here starting with the overview, Lords of War, HQ1, HQ2, Elites 1, Elites 2, Troops, Fast Attack, Heavy Support.
Podcasts
I will update the post when I have finished all of the Blood Angels reviews. However, initially I have been quite disappointed with the content so far. This is especially true for the Forge the Narrative crew who are all Blood Angel players. Jaded Gamercast provided an entertaining scathing review of the codex here.
Credit
Reece Robbins at Frontline Gaming brought the most solid analysis about the codex. You can read his three part series here one, two and three.
Matt at From the Fang wrote exhaustively about the codex with a whopping nine parts. Links are here starting with the overview, Lords of War, HQ1, HQ2, Elites 1, Elites 2, Troops, Fast Attack, Heavy Support.
Podcasts
I will update the post when I have finished all of the Blood Angels reviews. However, initially I have been quite disappointed with the content so far. This is especially true for the Forge the Narrative crew who are all Blood Angel players. Jaded Gamercast provided an entertaining scathing review of the codex here.
Credit
Friday, December 19, 2014
Finally, something has happened.
Hello, everyone. I hope all are well. I have been waiting for the new codex to be dropped, and it's finally out. There are already a large number of people that do the leaks and rumors and whatnot, so there is no need to cover that ad nauseam. There are still formations that are coming out, so it will take some time for the community to digest what Blood Angels actually have to work with. A few things to remember are that those sites pump out quick first impressions because that's what they do. It is always best to play the models you like; however, well-known sources can help you fill out the rest of your army. This includes which units fill certain roles the best way or weapon load outs for units which can be quite important (Tip: It's usually most efficient to not do much, instead getting the unit that already has it built into the cost.). Finally, you may want to purchase units in a paced manner as you can never be entirely sure that a GW faq may come down and ruin your unit. Get out there and get some games in and playtest to see what is working for you and your play style.
Monday, July 7, 2014
Jump Packs
Jump pack usage is particularly relevant to Blood Angels players.
This can be found in the Unit section under Jump Units.
Angels of Death have the complete breakdown on this here.
To actually get into assault, it is always better to use your jump pack in the movement phase.
What if things are looking a little desperate and it is time to make a calculated gamble to get off Hammer of Wrath? Up to 5 inches is pretty much a lock. 6" is still over 90%. 7" drops it to over 80%. 8" will drop it to 65% and everything else is under 50% after that. Unless you think it will be last turn or a way to kill a unit to take the objective, those Hammer of Wrath attacks are not that particularly strong nor valuable compared to the increased chance of actually making your assault.
This can be found in the Unit section under Jump Units.
Angels of Death have the complete breakdown on this here.
To actually get into assault, it is always better to use your jump pack in the movement phase.
What if things are looking a little desperate and it is time to make a calculated gamble to get off Hammer of Wrath? Up to 5 inches is pretty much a lock. 6" is still over 90%. 7" drops it to over 80%. 8" will drop it to 65% and everything else is under 50% after that. Unless you think it will be last turn or a way to kill a unit to take the objective, those Hammer of Wrath attacks are not that particularly strong nor valuable compared to the increased chance of actually making your assault.
Sunday, July 6, 2014
Best of 7th Edition Links
Here is a compilation of the best 7th Edition Links now that there has been enough time to digest most of the changes.
Let's start with the quizzes by Thor at Creative Twilight.
Movement Phase
Psychic Phase
Shooting Phase
Assault Phase
General Overviews
Frontline Gaming
3++
Team Belgium
More Detailed Overviews
From the Fang
Part 1
Part 2
Part 3
Part 4
Part 5
Imperator Guides
Part 1
Part 2
Part 3
Detailed Tidbits
3++ Alter of War vs. Maelstrom
3++ Small Changes
3++ Jink Saves
Psychic Phase
3++
Frontline Gaming
Torrent of Fire Mathhammering
Specific Blood Angels
7th Edition B&C
7th Changes B&C
Psychic Powers B&C
Let's start with the quizzes by Thor at Creative Twilight.
Movement Phase
Psychic Phase
Shooting Phase
Assault Phase
General Overviews
Frontline Gaming
3++
Team Belgium
More Detailed Overviews
From the Fang
Part 1
Part 2
Part 3
Part 4
Part 5
Imperator Guides
Part 1
Part 2
Part 3
Detailed Tidbits
3++ Alter of War vs. Maelstrom
3++ Small Changes
3++ Jink Saves
Psychic Phase
3++
Frontline Gaming
Torrent of Fire Mathhammering
Specific Blood Angels
7th Edition B&C
7th Changes B&C
Psychic Powers B&C
Wednesday, June 4, 2014
Blogging Update
I will be updating a few things on Blood Angels' Devastators and hopefully posting more often.
Sunday, February 16, 2014
Blood Angels Painting Tutorial from Tale of Painters
Tale of Painters Blood Angel Painting Tutorial
Link
I will make a copy in case of later broken links or whatnot, so don't worry.
Link
I will make a copy in case of later broken links or whatnot, so don't worry.
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